Alright, so here I am drinking alone in the hotel bar of the Columbia Courtyard Marriot in Maryland, talkin to Alex, McShane and Rafe on gchat when Alex gives me the brilliant idea to write a drunk post about my favorite games to play wasted. So Ill continue to drink as I write this, hopefully the auto correct does its job.
5. Metal Slug X (PSX)
Maybe I’m biased because I just purchased it and have been playing recently, specifically for this trip. There is nothing quite like ripping through wave upon wave of goofy animated enemy architype charicatures and towering robotic machines, saving bum like hostages who will gratefully hand you a weapon upgrade from under their coat like some back alley munitions dealer. Infinite continues, multiplayer, arcade run and gun fun that cannot be equaled.
4. Guitar Hero 2 (PS2)
I was never huge into Rock Band because by the time it was released I was already spent on the music game genre because of Guitar Hero 2. GH2 improved upon the original in every way, everything worked better, the hammer ons felt real, the chords seemed right, the timing was perfect and the set list. Oh the set list. John the Fisherman, YYZ, Heart-Shaped Box, War Pigs, Hanger 18, Instituionalized, Jessica, Killing in the Name, Miserlou, Psychobilly Freakout, Free Bird, Search and Destroy, Salvation and Who Was In My Room Last Night. Sounds like the perfect night to me.
3. Unreal Championship (Xbox)
Boosting way more wasted play time than Halo, UC was the favorite amongst us looking to play online against hoards of loser teens, unemployed futurists, the unfullfilled and wasted sophomores. The game play was so fast that you wouldn’t even realize you had died and respawned while you were running your mouth off to some over zealous, entitled brat, who also happens to be the one who killed you. It brought the feeling of the shit talking lan party with your friends to anywhere you were with anyone who was around. Trust yourself and the gun will do all the work. Don’t stop shooting, pick up everything, kill anything, keep talking and always always twirling.
2. SSX Tricky (PS2)
3am, 4am, 5am, 5pm, wait what just happened. That’s right. You’ve been playing SSX Tricky for the last 14 hours with 5 of your friends. You are the one who can do the trick levels, one of them does the racing levels, the rest watch and play inbetween. While you two are resting. Playing, watching, living, breathing, that is what tricky was all about. So when its 3am and you’re attempting a million point trick, you go outside to a woman crying at a picnic table, are then shoo’ed away by her friend even though you only wanted to smoke, head back up to the 7th floor, get the millie and head back outside for a victory lap and its all quiet in the rest of the world except for you and your mountain, then you’ll know.
1. Rez (PS2, DC)
Well this is a no brainer. More so than its spiritual sequel, which was too full of everything to leave your imagination to run wild with the simple visuals, Rez brought us to a world we never thought we’d see. Building carefully upon each stage before it until the final truth is revealed about ourselves and our universe, the work of a master was aparent. The beats were perfect, the grid was trippy, the game play was simple yet intense, my friends with epilepsy had to leave the room. All the makings of a great game in one package. In the age of the verge of the internet Rez made you think about what was happening, or made you om being bored with the world because it let you know everything would be ok. Floating disco balls would possess us from now on. The trail had been left. No one would ever forget the experience that this game shared with the world. It looked like nothing before it, played like the games we remembered with an aher of individualuity, and sounded like the meaning of life. Creating the music from your actions you were the composser. Nothing could stop you. Except what ever the fuck was getting in your way. What was the game about again?
I’m gonna go play Metal Slug…